
This is a recent email I wrote to my cousin, another avid gamer, after I found out that he had put down Shadow of the Colossus after the first boss battle. This was my attempt to convince him to pick it back up:
I'm sure you're at least partly aware of the hostile
debates over video games as a potential medium for art. Roger Ebert and
Clive Barker have most prominently chimed in with diverging opinions.
Even professors at universities have made their case. Obviously, video
game fans have been vociferous on the blogs. They tend to come down
hard on the side of video games as art. Unfortunately, their views are
constrained by an inconsistent definition of art. Others see the video
game debate as meaningless because video games are not intended to be
art; they are purely intended to be entertainment.
If we take art to be the highest form of human expression,
embodied in the works of Shakespeare, Picasso, Michelangelo, Beethoven,
and, more recently, the works of Toni Morrison, Philip Glass, I.M. Pei,
and Jackson Pollock, then clearly video games have yet to produce a
formidable candidate. In any debate, this should be the opening remark.
Video games have not come close to producing Art with a capital A. Most
of the intelligent commentators realize that. I do, too. Within that
subsection of the larger debate, the real question becomes, have video
games shown
potential to produce Art. The one game that comes up most often as an answer to that question is
Shadow of the Colossus.Though
there are many reasons for that, the main reason is that this game
lives and breathes without you. Playing, you get the feeling that you
really aren't influencing anything. You are merely observing a single,
crystallized idea that slowly reveals itself as a thing of absolute beauty.
The only way this game could be any different is if you stopped
playing. This game creates the same feeling of being dispossessed of
one's control over one's mind/soul. It's the same feeling as viewing a
Dali painting. Or hearing a Beethoven symphony. Work goes into taking
in all three pieces of art. One must find the time and patience to sit
in front of a Dali painting and study it. One must find the time and
patience to sit down and listen to a Beethoven symphony. One must find
the time and patience to press the correct buttons on the controller to
experience Shadow. The work one must do in each of these is only
essential in that it allows you to absorb the creator's vision. The
argument that because one is able to influence a game, it is no longer
capable of presenting an untainted artistic expression becomes
incorrect when one realizes that no influence is going on beyond
deciding to follow the plan laid out by the creator to experience, in
this case his, work of art.
Tycho had a big problem with the camera movement and controls. Most reviewers and players didn't. I didn't. Tycho has this to say about it though, "The game needs to be
seen by every conscious organism on planet Earth. And if that means that you must
play it in order to do so, that is your cross to bear." Pick up your cross, Marc! Play the game that has shot like a bolt of lightning through the game industry and see how video games can approach the realm of eternal, classic Art. (ok, this is definitely becoming a post.)
Resources:
Reactions from across the industry
http://gamasutra.com/features/20070316/ochalla_01.shtml
Discusses Shadow and gender/race issues- one of the best articles:
http://www.gamegirladvance.com/archives/2006/04/21/games_art_why_bother.html
Kotaku feature
http://kotaku.com/gaming/feature/what-for-art-thou-283021.php
Ebert's response to Clive Barker
http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/20070721/COMMENTARY/70721001
Clive Barker's response to Ebert
http://www.gamesindustry.biz/content_page.php?aid=26131
Ebert's original inflammatory statement
http://rogerebert.suntimes.com/apps/pbcs.dll/section?category=ANSWERMAN&date=20051127
Defense of Ebert and his definition of art
http://blog.wired.com/games/2007/07/roger-ebert-g-1.html
Prominently features Shadow
http://www.joystiq.com/2007/07/23/ebert-admits-games-can-be-art-but-not-high-art/
Kojima has an opinion
http://www.next-gen.biz/index.php?option=com_content&task=view&id=2098&Itemid=2
Joystiq's original article
http://www.joystiq.com/2005/11/30/ebert-video-games-inherently-inferior-to-film-and-literature/
MIT's Henry Jenkins! recently featured in Game Informer and Wired
http://www.henryjenkins.org/2006/07/are_games_art_wii_i_mean_oui_1.html
More discussion:
http://gamepolitics.livejournal.com/357698.html
http://www.smh.com.au/news/games/good-game-but-is-it-art/2006/09/03/1157222003715.html
http://blogs.starwars.com/RyanKaufman/49
Mentions shadow:
http://kotaku.com/gaming/masterpiece-theater/zelnick--manhunt-2-a-work-of-art-270905.php